![]() In our first “InsidePlayFirst” Webisode, you can see artist Jeff Troupe working on the raven featured in Bitten’s hidden object scenes (he’s at 0:44). Solveig:We spent so much time together over the course of the game that we have more stories to tell than will fit on this interview! Skip buttons put control in the hands of our players this is a positive trend.Īre there any funny or interesting stories about the game’s development that you can share? We know that many in our audience have said on the Gamezebo, PlayFirst, and Big Fish Games forums that they will not buy games without skip buttons for the puzzles or mini-games. ![]() She’s a convert to the hidden object/adventure genre she loves the adventure part best, and appreciates the option to skip a puzzle. Solveig: Helen and I agree – we think it’s great. WANDERING WILLOWS IINTRO SKINVampires are just another skin for the strong, forbidden-love male figure that can protect the female protagonist.Īlmost all hidden object/adventure games these days have skippable mini-games. The allure comes from gorgeous teenage vampires, not dusty old Count Dracula. ![]() Helen: I think it comes down to the romance, to be honest. Why do you think vampires continue to be so popular in pop culture? I mean, the player solves some crazy puzzles that no average human being could figure out, don’t you think? Damon, on the other hand, at first discounts Victoria as a mere human girl, but her intelligence and resourcefulness actually end up freeing him from his curse. Her feelings toward him soften as she explores the castle and rummages through his things (that’s you doing the hidden object searches!). Victoria learns that Damon, despite his arrogant exterior, actually has had quite a tragic past. Then of course we wanted to see the characters develop and change as the story progresses. The two main characters had to start out at odds with one another to make things interesting. What steps did you take to make sure the attraction between Damon and Victoria was convincing? Q: Damon really isn’t a nice guy when we first meet him. I think we hit our goal of making a high quality hidden object adventure game with a sexy, dark, thrilling love story. After the initial concept was approved, Patrick Baggatta and I went on to craft the final story, which took much iteration before the pieces started to fit together. We thought to ourselves, hey, what if we could infuse what we love about cheesy, charming ‘dark prince’ type romance into a hidden object game? It seemed only natural to join the two genres together. It was a love-hate relationship with the books, but one thing was for sure – we couldn’t stop talking about vampires. The original idea sprung from two women (my friend Dana Nelson, also a designer at PlayFirst, and myself) who were obsessed with the Twilight books. Helen: Love and Death: Bitten was a work of love from an amazingly dedicated team here at PlayFirst. What were some of the inspirations behind the story, and how did it evolve and develop over time? Many of the romance-themed casual games coming out are based on actual romance novels, but Love & Death: Bitten has an original story. The game industry is such a small world turns out, many of us have worked together at other companies as well. The team forged some close relationships over the course of the project. In addition, many talented concept artists, usability consultants and design consultants contributed to the development effort. The effort was well supported by contract art houses including Alt A Games and Xing Xing Digital Corporation, as well as audio from SomaTone Interactive Audio. ![]() Solveig: Love and Death: Bitten was developed by our internal studio here at PlayFirst, working on concept art, art direction, user interface design, original concept, design, engineering, and scripting. We spoke with lead producer Solveig Pederson Zarubin and lead designer Helen Chang to find out why vampires are so hot, the details of developing a deeper hidden object game, and all that wild and crazy funny stuff that happens in the PlayFirst offices when they are late at night coding and designing games for us to play.įirst, please tell us a little bit about the development team behind Love & Death: Bitten. It was only a matter of time before vampires began to suck their teeth into the hidden object adventure genre for casual games as demonstrated in PlayFirst’s recent foray, Love and Death: Bitten! Vampires are hot these days, whether it’s Twilight, True Blood, Vampire Diaries, the bloody list goes on into the endless night. ![]()
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